Everything you need to play HOODVERSE - the browser MMO where you raise a hoodling, grind skills, hunt world bosses, and earn from a real $HOODVERSE economy on Robinhood Chain. The tables below are generated straight from the live game, so they're always current.
HOODVERSE is play-to-earn, and the rule that makes it work is simple: the game never prints $HOODVERSE. Every coin you earn comes from another player buying what you grinded or won - so the rarer the thing you hold, the more it's worth. Here's the ladder, from your first hour to the top of the leaderboard.
The Trenches is an endless survival gauntlet: each wave is harder than the last, the same for everyone, until it's basically impossible. How deep you push is your score - better gear and skill take you further, which is the whole reward.
Whales can buy Diamond, Trial Sigils, and top gear straight off The Exchange with $HOODVERSE - which is exactly what funds the grinders' sell-side. Both sides win: the shrimp earns by selling, the whale saves time by buying. That's the loop.
Every $HOODVERSE you earn comes from a real buyer, never a faucet. Scarcity - boss-only legendaries, supply-capped best-in-slot, finite drops - is what keeps your earnings worth something.
The latest changes to HOODVERSE - newest first. Jump in and try them.
Combat has four styles mapping to three damage types:
Every monster fears one type (+30% damage) and shrugs off another (-20%) - check the Bestiary for each one's weakness. It's a soft nudge, not a hard gate, so switching styles is worth it but you can still win off-style.
Bosses punish the triangle harder - +40% into their weakness, -30% off their resisted type - and they ROTATE their weakness every few seconds, so you have to switch stances mid-fight to keep the edge. On a boss the triangle is a live skill check, not a one-time choice.
Your hoodling is born with a discipline: fang (melee), quill (ranged) or spark (magic) - it amplifies the matching style. Power comes from your Combat/Magic level + your hoodling's level, never from rarity (no pay-to-win).
There are 11 skills, each maxing at level 99. The XP curve starts gentle and turns into a real grind near the top.
foragefishcareracecombatmagicdefenceconstructioncookingwoodcuttingmining
| Level | Total XP |
|---|---|
| 2 | 40 |
| 5 | 340 |
| 10 | 1,440 |
| 20 | 5,890 |
| 30 | 13,340 |
| 40 | 23,790 |
| 50 | 37,240 |
Gather raw materials across the realms - the feedstock for cooking, The Foundry, home-building, and the Diamond loop.
| Node | Skill | Lv | Yields | Realm |
|---|---|---|---|---|
| Pond | fish | 1 | fish | The Hood |
| Silverdace | fish | 5 | silverdace | Bull Run Meadow |
| Deeppool | fish | 10 | prize fish | Liquidity Lake |
| Sunpool | fish | 15 | sunfish | Bull Run Meadow |
| Pearlbed | fish | 20 | pearl | Liquidity Lake |
| Glacierhole | fish | 30 | glacierfin | Cold Storage |
| Kingpool | fish | 40 | king hoodfish | Cold Storage |
| Riftpool | fish | 40 | king hoodfish | The MEV Rift |
| Bush | forage | 1 | berry | The Hood |
| Log | forage | 1 | bug | The Hood |
| Shroom | forage | 3 | shroom | The Hood |
| Goldbush | forage | 5 | golden berry | Sherwood Glade |
| Sunbush | forage | 6 | sun berry | Bull Run Meadow |
| Elderlog | forage | 8 | bug | Sherwood Glade |
| Murkroot | forage | 8 | murk root | The Bear Market |
| Glowshroom | forage | 12 | glowshroom | Sherwood Glade |
| Honeylog | forage | 14 | honey grub | Bull Run Meadow |
| Frostbloom | forage | 25 | frost lotus | Cold Storage |
| Dreadbloom | forage | 30 | dread petal | The Rug Wastes |
| Riftbloom | forage | 38 | frost lotus | The MEV Rift |
| Riftpetal | forage | 42 | dread petal | The MEV Rift |
| Outcrop | mining | 1 | stone chunk | The Hood |
| Embervein | mining | 5 | ember ore | Mint Peak |
| Coppervein | mining | 5 | copper ore | Bull Run Meadow |
| Obsidian | mining | 12 | obsidian shard | Mint Peak |
| Coalseam | mining | 20 | coal chunk | Bull Run Meadow |
| Goldvein | mining | 25 | gold nugget | The Bear Market |
| Scorchvein | mining | 30 | gold nugget | The Rug Wastes |
| Skysteel | mining | 35 | skysteel ore | Cold Storage |
| Riftgold | mining | 35 | gold nugget | The MEV Rift |
| Riftsteel | mining | 40 | skysteel ore | The MEV Rift |
| Tree | woodcutting | 1 | wood | The Hood |
| Pine | woodcutting | 5 | wood | Sherwood Glade |
| Palmtree | woodcutting | 8 | wood | Liquidity Lake |
| Springwillow | woodcutting | 10 | springwood | Bull Run Meadow |
| Deadtree | woodcutting | 12 | dark wood | The Bear Market |
| Ashtree | woodcutting | 15 | charwood | Mint Peak |
| Amberbough | woodcutting | 20 | amberwood | Bull Run Meadow |
| Frostbough | woodcutting | 30 | frost timber | Cold Storage |
| Rifttree | woodcutting | 38 | heartwood | The MEV Rift |
| Eldertree | woodcutting | 40 | heartwood | Cold Storage |
Bosses hold fixed lairs at the heart of their realm, are announced world-wide, and drop the headline loot. Legendary mounts drop ONLY from world bosses (~1%, long respawns = weeks of chasing) - that scarcity is what makes them worth real $HOODVERSE on the market.
| Boss | Realm | Lv | HP | Weak | Respawn | Signature drops |
|---|---|---|---|---|---|---|
| π The Whale | Liquidity Lake | 30 | 380 | magic | 30m | Ancient Whale, Whale Crown |
| π The Gas Titan | Mint Peak | 38 | 600 | magic | 35m | Magma Colossus, Gas Titan Crown |
| π The Sheriff of Nottingham | The Rug Wastes | 50 | 700 | ranged | 45m | Sheriff's Phoenix, Sheriff's Charger, Sheriff's Crown |
| π The Great Bear | Cold Storage | 55 | 900 | melee | 50m | Frost Bear, Great Bear Crown |
| π The Rug Warden | _maw | 60 | 900 | magic | 1m | - |
| π The Gilded Colossus | _vault | 70 | 1300 | ranged | 1m | - |
The Trenches is HOODVERSE's endgame: an endless wave-survival gauntlet. Each wave is harder than the last - the SAME ramp for everyone - until it's basically impossible. How deep you survive is your score. Unlock it at Combat 40 (π Menu → The Trenches).
Every mini-boss can drop a Trench unique - the best gear in the game, all supply-capped (only a few exist in the world, ever), so they hold real $HOODVERSE value on The Exchange. Drop rates are low and climb the deeper you push. Caps: Trench Cleaver ×5 · Trench Warplate ×5 · Trench Longbow ×5 · Trench Scepter ×5 · Aurora Staff ×15 · Warden's Blade ×3.
Burn a πͺ¬ Trial Sigil (crafted from Diamond) to enter the current round, then post your best SOLO run. At round close, an owner-funded $HOODVERSE prize (about $30 a round) is split by score across every qualifier - a shrimp who scrapes in earns a slice, the deepest survivor earns the most, capped at 25% per wallet so no one vacuums it. Win by skill, not spend: more sigils buy more attempts, never a bigger share.
The instanced Trenches is safe - nothing drops if you fall there. β The Bear Market is NOT: a wilderness death drops items you CARRY. Bank your deeds, gear and mounts at The Vault first - banked items (and banked TENDIES) are always safe.
Every monster, its combat-triangle weakness, and its full drop table with drop chances.
Weapons, armor, and hoodling charms. Buy the ladder from The Broker for TENDIES (level-gated), get drops from monsters, or forge it at The Foundry on Mint Peak. The best gear drops from world bosses.
| Item | Bonus | Requires (to equip) | Where to get |
|---|---|---|---|
| Driftwood Club | +2 melee | combat 1 | The Broker (60 TENDIES) · 4.9% Paper Hands |
| Bone Blade | +4 melee | combat 5 | 7.0% Bag Holder |
| Wisp Staff | +4 magic | magic 5 | 6.0% FUD Wisp |
| Reed Sling | - | combat 5 | The Foundry |
| Bog Maul | +5 melee | combat 6 | The Broker (220 TENDIES) |
| Reaper Scythe | +5 melee | combat 8 | The Broker (280 TENDIES) |
| Coral Fang | +6 melee | combat 10 | 5.7% Margin Caller |
| Glowspore Staff | +6 magic | magic 10 | The Broker (480 TENDIES) |
| Ember Blade | +7 melee | combat 12 | 6.0% Gas Goblin · 4.9% Liquidation Hound · 13.6% The Gas Titan · 12.1% The Rug Warden · The Foundry |
| Thorn Maul | +7 melee | combat 13 | The Broker (520 TENDIES) |
| Vaultkeeper's Edge | +8 melee / +4 magic | combat 14 | Quest reward (untradable) |
| Tide Staff | +7 magic | magic 16 | 18.9% The Whale |
| Stalker Scythe | +8 melee | combat 18 | 5.6% Rug Puller |
| Hunter Bow | - | combat 18 | Special |
| Obsidian Maul | +9 melee | combat 20 | The Broker (1100 TENDIES) |
| Aurora Staff | +10 magic | magic 26 | Special |
| Skysteel Blade | +10 melee | combat 28 | 4.8% Cold Wallet Wyrmling · 15.2% The Liquidator · 16.7% The Sheriff of Nottingham · 7.6% The Gas Titan · 18.2% The Great Bear · The Foundry |
| Storm Bow | - | combat 28 | 7.6% The Gas Titan · The Foundry |
| Dread Scepter | +9 melee / +9 magic | combat 30 | 0.9% The Sheriff of Nottingham · 2.0% The Great Bear |
| Trench Cleaver | +11 melee | combat 32 | Special |
| Trench Longbow | - | combat 33 | Special |
| Trench Scepter | +12 magic | magic 33 | Special |
| Gilded Greatblade | +12 melee | combat 35 | 5.2% The Gilded Colossus |
| Warden's Blade | +13 melee | combat 40 | Special |
| Item | Bonus | Requires (to equip) | Where to get |
|---|---|---|---|
| Shell Buckler | -8% dmg taken | defence 1 | The Broker (80 TENDIES) · 2.9% Paper Hands · 5.0% Airdrop Hopper |
| Elder's Band | -10% dmg taken | defence 1 | Quest reward (untradable) |
| Moss Cloak | -12% dmg taken | defence 4 | 4.0% FUD Wisp · 2.9% Frostbite Bot · 6.0% Copy Trader |
| Scale Mail | -18% dmg taken | defence 8 | 3.8% Margin Caller · 2.9% Bear Cub · 14.2% The Whale · 8.1% The Rug Warden |
| Ashen Cloak | -20% dmg taken | defence 10 | 3.0% Gas Goblin · 6.8% Liquidation Hound · 11.0% The Gas Titan |
| Stalker Hide | -25% dmg taken | defence 15 | 3.7% Rug Puller · 8.0% Short Seller's Ghost |
| Wolf Pelt Armor | -22% dmg taken | defence 18 | The Broker (900 TENDIES) |
| Frost Mantle | -30% dmg taken | defence 24 | 7.6% Cold Wallet Wyrmling · 13.3% The Liquidator · 14.8% The Sheriff of Nottingham · 16.2% The Great Bear · The Foundry |
| King's Aegis | -34% dmg taken | defence 30 | 0.9% The Sheriff of Nottingham · 2.0% The Great Bear · 10.4% The Gilded Colossus |
| Trench Warplate | -36% dmg taken | defence 30 | Special |
| Item | Bonus | Requires (to equip) | Where to get |
|---|---|---|---|
| Fang Tooth | +2 melee (hoodling) | care 1 | The Broker (150 TENDIES) · 6.8% Bear Cub · The Foundry |
| Quill Barb | +2 ranged (hoodling) | care 1 | The Broker (150 TENDIES) · The Foundry |
| Spark Core | +2 magic (hoodling) | care 1 | The Broker (150 TENDIES) · 6.8% Frostbite Bot · 3.0% The Rug Warden · The Foundry |
| Chef's Charm | +1 melee (hoodling) | care 1 | Quest reward (untradable) |
| Greater Fang | +4 melee (hoodling) | care 8 | 7.0% Short Seller's Ghost · 7.4% The Sheriff of Nottingham · The Foundry |
| Greater Quill | +4 ranged (hoodling) | care 8 | The Foundry |
| Greater Spark | +4 magic (hoodling) | care 8 | 11.4% The Liquidator · The Foundry |
| Master Fang | +6 melee (hoodling) | care 16 | The Broker (1200 TENDIES) |
| Master Quill | +6 ranged (hoodling) | care 16 | The Broker (1200 TENDIES) |
| Master Spark | +6 magic (hoodling) | care 16 | The Broker (1200 TENDIES) |
Mounts are pure flex - every mount gives the same modest speed boost, so rarity is looks only. Commons are buyable; legendaries are world-boss only. Mounts are bound to you and can't be traded - the one exception is the scarce, supply-capped Diamond perk-mounts (Fortune / Prospector / Scholar Steed), which carry a grind perk and are the only mounts that trade on The Exchange.
| Ancient Whale | 1.9% from The Whale |
| Sheriff's Phoenix | 0.9% from The Sheriff of Nottingham |
| Sheriff's Charger | 0.9% from The Sheriff of Nottingham |
| Magma Colossus | 1.7% from The Gas Titan |
| Frost Bear | 1.0% from The Great Bear |
| Storm Serpent | 3.8% from The Liquidator · weekly $HOODVERSE drop |
| Gale Drake | 2.9% from Frostbite Bot · weekly $HOODVERSE drop |
| Shadow Stalker | 2.8% from Rug Puller · weekly $HOODVERSE drop |
| Aurora Serpent | 1.9% from Cold Wallet Wyrmling |
| Void Monarch | 1.0% from The Liquidator |
| Prospector Steed | - |
| Scholar Steed | - |
| Fortune Steed | - |
| Frost Stag | 2.9% from Cold Wallet Wyrmling · weekly $HOODVERSE drop |
| Ember Drake | 2.9% from Liquidation Hound · weekly $HOODVERSE drop |
| Thicket Charger | 2.9% from Bear Cub |
| Dune Raptor | 2.8% from Margin Caller · weekly $HOODVERSE drop |
| Tide Turtle | The Broker (18 π° Diamond) |
| Meadow Charger | The Broker (22 π° Diamond) |
| Sand Strider | The Broker (19 π° Diamond) |
| Moss Walker | The Broker (25 π° Diamond) |
| Hood Strider | The Broker (13 π° Diamond) |
| Bog Lurcher | The Broker (14 π° Diamond) |
| Dust Trotter | The Broker (12 π° Diamond) |
| Reed Runner | The Broker (15 π° Diamond) |
Cosmetics are pure looks - wear one on your keeper, no effect on power. The grails are the "I want that" pieces, and every one is tradeable.
Party Hat (40 TENDIES) · Bowtie (25 TENDIES) · Monocle (35 TENDIES) · Cape (50 TENDIES) · Headphones (45 TENDIES) · Scarf (30 TENDIES) · Pirate Hat (55 TENDIES) · Antennae (20 TENDIES) · Tophat (60 TENDIES) · Sprout (15 TENDIES)
Tide Crown (~$16 in $HOODVERSE) · Halo Aura (~$12 in $HOODVERSE) · Tide Cloak (~$16 in $HOODVERSE) · Flame Wisp (~$12 in $HOODVERSE) · Ice Crown (~$14 in $HOODVERSE)
Diamond is the crafted backbone good - a bottomless material sink and "the gold". No skill or realm gate: the deep material cost is the gate, so the on-ramp stays open to everyone.
Each bar also grants +120 Construction XP.
The Market Maker visits ~every 90 min and stays 10 min. It never buys Diamond for TENDIES - Diamond is gold, not pocket change.
Two currencies, on purpose:
common 43.48% · uncommon 31% · rare 19% · epic 6% · legendary 0.5% · mythic 0.02% (hoodlings are cosmetic collectibles - rarity never grants combat power).
| Tier | Cost | Furniture slots |
|---|---|---|
| Cottage | Starter | 60 |
| Cabin | 1,500 TENDIES | 90 |
| Villa | 5,000 TENDIES | 130 |
| Manor | 15,000 TENDIES | 180 |
| Penthouse | Penthouse Deed only | 250 |
The Penthouse is a finite, numbered, tradeable Deed - earned (Manor + Construction) then bought, or resold player-to-player. The scarcest prestige asset in the game.
The world is fully open - there are no hard level gates. Each realm has a recommended level (shown below); you can walk in under-levelled, but the tougher realms - and the PvP zones, where dying drops your loot - will punish it.
| Realm | Recommended level | Notes |
|---|---|---|
| The Hood | none | - |
| Bull Run Meadow | forage 3 | - |
| Sherwood Glade | forage 5 | - |
| Liquidity Lake | fish 10 | - |
| Mint Peak | combat 6 | Foundry |
| Cold Storage | combat 12 | - |
| The Bear Market | combat 3 | PvP, drops on death |
| The Rug Wastes | combat 20 | PvP, drops on death |
| The MEV Rift | combat 25 | PvP, drops on death |